Heroes_of_Hiis/Assets/Project Files/Scripts/Arlo/CuttableTree.cs

41 lines
910 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CuttableTree : MonoBehaviour
{
private Quaternion rotation;
public GameObject myPrefab;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Cutter")
{
Instantiate(myPrefab, transform.position, transform.rotation);
Destroy(gameObject);
}
}
void OnTriggerEnter(Collider other)
{
if (other.tag == "Cutter")
{
rotation = transform.rotation;
rotation *= Quaternion.AngleAxis(20, Vector3.up);
Instantiate(myPrefab, transform.position, rotation);
Destroy(gameObject);
}
}
}