2022-03-15 20:07:59 +02:00

23 lines
453 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LeverEventTest : MonoBehaviour
{
private void Awake()
{
gameObject.GetComponent<Renderer>().material.color = Color.red;
}
public void On()
{
gameObject.GetComponent<Renderer>().material.color = Color.green;
}
public void Off()
{
gameObject.GetComponent<Renderer>().material.color = Color.red;
}
}