2022-04-11 18:56:51 +03:00

20 lines
443 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class ItemData : MonoBehaviour
{
public int itemId;
public bool canStack;
public string itemName;
public string itemDescription;
public GameObject prefab;
public override string ToString()
{
return $"{base.ToString()}, itemId: {itemId}, canStack: {canStack}, itemName: {itemName}";
}
}