Heroes_of_Hiis/Assets/Oculus/Voice/Demo/Scripts/BuiltinDemo/TimerController.cs

245 lines
7.6 KiB
C#

/**************************************************************************************************
* Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
*
* Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
* ANY KIND, either express or implied. See the License for the specific language governing
* permissions and limitations under the License.
**************************************************************************************************/
using System;
using UnityEngine;
using UnityEngine.UI;
namespace Oculus.Voice.Demo.BuiltInDemo
{
/// <summary>
/// Represents a countdown timer.
/// </summary>
public class TimerController : MonoBehaviour
{
private float _time = 0; // [sec] current time of the countdown timer.
private bool _timerExist = false;
private bool _timerRunning = false;
[Tooltip("The UI text element to show app messages.")]
public Text logText;
[Tooltip("The timer ring sound.")] public AudioClip buzzSound;
// Update is called once per frame
void Update()
{
if (_timerExist && _timerRunning)
{
_time -= Time.deltaTime;
if (_time < 0)
{
// Raise a ring.
OnElapsedTime();
}
}
}
private void Log(string msg)
{
Debug.Log(msg);
logText.text = msg;
}
/// <summary>
/// Buzzes and resets the timer.
/// </summary>
private void OnElapsedTime()
{
_time = 0;
_timerRunning = false;
_timerExist = false;
Log("Buzz!");
AudioSource.PlayClipAtPoint(buzzSound, Vector3.zero);
}
/// <summary>
/// Deletes the timer. It corresponds to the wit intent "wit$delete_timer"
/// </summary>
public void DeleteTimer()
{
if (!_timerExist)
{
Log("Error: There is no timer to delete.");
return;
}
_timerExist = false;
_time = 0;
_timerRunning = false;
Log("Timer deleted.");
}
/// <summary>
/// Creates a timer. It corresponds to the wit intent "wit$create_timer"
/// </summary>
/// <param name="entityValues">countdown in minutes.</param>
public void CreateTimer(string[] entityValues)
{
if (_timerExist)
{
Log("A timer already exist.");
return;
}
if (ParseTime(entityValues, out _time))
{
_timerExist = true;
_timerRunning = true;
Log($"Countdown Timer is set for {entityValues[0]} {entityValues[1]}(s).");
}
else
{
Log("Error in CreateTimer(): Could not parse wit reply.");
}
}
/// <summary>
/// Displays current timer value. It corresponds to "wit$get_timer".
/// </summary>
public void GetTimerIntent()
{
// Show the remaining time of the countdown timer.
var msg = GetFormattedTimeFromSeconds();
Log(msg);
}
/// <summary>
/// Pauses the timer. It corresponds to the wit intent "wit$pause_timer"
/// </summary>
public void PauseTimer()
{
_timerRunning = false;
Log("Timer paused.");
}
/// <summary>
/// It corresponds to the wit intent "wit$resume_timer"
/// </summary>
public void ResumeTimer()
{
_timerRunning = true;
Log("Timer resumed.");
}
/// <summary>
/// Subtracts time from the timer. It corresponds to the wit intent "wit$subtract_time_timer".
/// </summary>
/// <param name="entityValues"></param>
public void SubtractTimeTimer(string[] entityValues)
{
if (!_timerExist)
{
Log("Error: No Timer is created.");
return;
}
if (ParseTime(entityValues, out var time))
{
var msg = $"{entityValues[0]} {entityValues[1]}(s) were subtracted from the timer.";
_time -= time;
if (_time < 0)
{
_time = 0;
Log(msg);
return;
}
Log(msg);
}
else
{
Log("Error in Subtract_time_timer(): Could not parse the wit reply.");
}
}
/// <summary>
/// Adds time to the timer. It corresponds to the wit intent "wit$add_time_timer".
/// </summary>
/// <param name="entityValues"></param>
public void AddTimeToTimer(string[] entityValues)
{
if (!_timerExist)
{
Log("Error: No Timer is created.");
return;
}
if (ParseTime(entityValues, out var time))
{
_time += time;
var msg = $"{entityValues[0]} {entityValues[1]}(s) were added to the timer.";
Log(msg);
}
else
{
Log("Error in AddTimeToTimer(): Could not parse with reply.");
}
}
/// <summary>
/// Returns the remaining time (in sec) of the countdown timer.
/// </summary>
/// <returns></returns>
public float GetRemainingTime()
{
return _time;
}
/// <summary>
/// Returns time in the format of min:sec.
/// </summary>
/// <returns></returns>
public string GetFormattedTimeFromSeconds()
{
return TimeSpan.FromSeconds(_time).ToString();
}
/// <summary>
/// Parses entity values to get a resulting time value in seconds
/// </summary>
/// <param name="entityValues">The entity value results from a Response Handler</param>
/// <param name="time">The parsed time</param>
/// <returns>The parsed time in seconds or the current value of _time</returns>
/// <exception cref="ArgumentException"></exception>
private bool ParseTime(string[] entityValues, out float time)
{
time = _time;
if (entityValues.Length > 0 && float.TryParse(entityValues[0], out time))
{
if (entityValues.Length < 2)
{
throw new ArgumentException("Entities being parsed must include time value and unit.");
}
// If entity was not included in the result it will be empty, but the array will still be size 2
if (!string.IsNullOrEmpty(entityValues[1]))
{
switch (entityValues[1])
{
case "minute":
time *= 60;
break;
case "hour":
time *= 60 * 60;
break;
}
}
return true;
}
return false;
}
}
}