104 lines
3.4 KiB
Plaintext
104 lines
3.4 KiB
Plaintext
/************************************************************************************
|
|
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
|
|
|
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
|
https://developer.oculus.com/licenses/oculussdk/
|
|
|
|
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
|
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
|
ANY KIND, either express or implied. See the License for the specific language governing
|
|
permissions and limitations under the License.
|
|
************************************************************************************/
|
|
|
|
Shader "Interaction/RoundedBoxUnlit"
|
|
{
|
|
Properties {
|
|
_Color("Color", Color) = (0, 0, 0, 1)
|
|
|
|
_BorderColor("BorderColor", Color) = (0, 0, 0, 1)
|
|
|
|
// width, height, border radius, unused
|
|
_Dimensions("Dimensions", Vector) = (0, 0, 0, 0)
|
|
|
|
// radius corners
|
|
_Radii("Radii", Vector) = (0, 0, 0, 0)
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags {"Queue"="Transparent" "RenderType"="Transparent"}
|
|
ZWrite Off
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
LOD 100
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_instancing
|
|
|
|
#include "UnityCG.cginc"
|
|
#include "../ThirdParty/Box2DSignedDistance.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
float4 vertex : SV_POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
fixed4 color : COLOR;
|
|
fixed4 borderColor : TEXCOORD1;
|
|
fixed4 dimensions : TEXCOORD2;
|
|
fixed4 radii : TEXCOORD3;
|
|
};
|
|
|
|
UNITY_INSTANCING_BUFFER_START(Props)
|
|
UNITY_DEFINE_INSTANCED_PROP(fixed4, _Color)
|
|
UNITY_DEFINE_INSTANCED_PROP(fixed4, _BorderColor)
|
|
UNITY_DEFINE_INSTANCED_PROP(fixed4, _Dimensions)
|
|
UNITY_DEFINE_INSTANCED_PROP(fixed4, _Radii)
|
|
UNITY_INSTANCING_BUFFER_END(Props)
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
|
|
o.radii = UNITY_ACCESS_INSTANCED_PROP(Props, _Radii);
|
|
o.dimensions = UNITY_ACCESS_INSTANCED_PROP(Props, _Dimensions);
|
|
o.borderColor = UNITY_ACCESS_INSTANCED_PROP(Props, _BorderColor);
|
|
o.color = UNITY_ACCESS_INSTANCED_PROP(Props, _Color);
|
|
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.uv = (v.uv-float2(.5f,.5f))*2.0f*o.dimensions.xy;
|
|
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
float sdResult = sdRoundBox(i.uv, i.dimensions.xy - i.dimensions.ww * 2.0f, i.radii);
|
|
|
|
clip(i.dimensions.w * 2.0f - sdResult);
|
|
|
|
if (-i.dimensions.z * 2.0f - sdResult < 0.0f)
|
|
{
|
|
return i.borderColor;
|
|
}
|
|
return i.color;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|