67 lines
1.3 KiB
C#
67 lines
1.3 KiB
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Pinwheel.Jupiter
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{
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[System.Serializable]
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public struct JInternalShaderSettings
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{
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[SerializeField]
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private Shader skyShader;
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public Shader SkyShader
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{
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get
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{
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return skyShader;
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}
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set
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{
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skyShader = value;
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}
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}
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[SerializeField]
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private Shader skyShadowShader;
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public Shader SkyShadowShader
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{
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get
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{
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return skyShadowShader;
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}
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set
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{
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skyShadowShader = value;
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}
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}
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[SerializeField]
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private Shader copyTextureShader;
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public Shader CopyTextureShader
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{
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get
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{
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return copyTextureShader;
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}
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set
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{
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copyTextureShader = value;
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}
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}
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[SerializeField]
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private Shader solidColorShader;
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public Shader SolidColorShader
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{
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get
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{
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return solidColorShader;
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}
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set
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{
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solidColorShader = value;
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}
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}
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}
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}
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