41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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/// <summary>
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/// Visualizes progress for operations such as loading.
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/// </summary>
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public class OVRProgressIndicator : MonoBehaviour
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{
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public MeshRenderer progressImage;
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[Range(0, 1)]
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public float currentProgress = 0.7f;
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void Awake()
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{
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progressImage.sortingOrder = 150;
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}
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// Update is called once per frame
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void Update()
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{
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progressImage.sharedMaterial.SetFloat("_AlphaCutoff", 1-currentProgress);
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}
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}
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