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skybox
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clean project
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2022-03-07 17:52:41 +02:00 |
BackgroundColor.shader
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clean project
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2022-03-07 17:52:41 +02:00 |
BackgroundColor.shader.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
BackgroundSphere.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
BackgroundSphere.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
BlackUnlit.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
BlackUnlit.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
Blue.mat
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unified scene working - small but with inventory and portals. has simple fix coming - overlaps in script use buttons still here, need flags to fix - simple torso for player character
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2022-04-05 10:21:55 +03:00 |
Blue.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
BrushRing.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
BrushRing.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
ColorWheel.png
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clean project
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2022-03-07 17:52:41 +02:00 |
ColorWheel.png.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
DropShadow.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
DropShadow.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
DropShadow.tga
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clean project
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2022-03-07 17:52:41 +02:00 |
DropShadow.tga.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
EdgeGlow.tga
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clean project
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2022-03-07 17:52:41 +02:00 |
EdgeGlow.tga.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
FatFingers.shader
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clean project
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2022-03-07 17:52:41 +02:00 |
FatFingers.shader.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
FatHand.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
FatHand.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
FlashlightGlow.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
FlashlightGlow.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
GlowEffect.shader
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clean project
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2022-03-07 17:52:41 +02:00 |
GlowEffect.shader.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
Graffiti.mat
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added world scene mountains to hide world borders
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2022-04-17 22:56:07 +03:00 |
Graffiti.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
HandMeshMask.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
HandMeshMask.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
HandMeshMaskDebug.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
HandMeshMaskDebug.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
HandMeshMaskGradient.tga
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clean project
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2022-03-07 17:52:41 +02:00 |
HandMeshMaskGradient.tga.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
LogoWhite.mat
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Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)
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2022-03-12 21:38:42 +02:00 |
LogoWhite.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
MenuBackground.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
MenuBackground.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
OculusGlow.mat
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Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)
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2022-03-12 21:38:42 +02:00 |
OculusGlow.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
OculusGlow.tga
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clean project
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2022-03-07 17:52:41 +02:00 |
OculusGlow.tga.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
OculusGraffiti.tga
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clean project
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2022-03-07 17:52:41 +02:00 |
OculusGraffiti.tga.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
PassthroughBrushStroke.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
PassthroughBrushStroke.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
PassthroughLine.shader
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clean project
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2022-03-07 17:52:41 +02:00 |
PassthroughLine.shader.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
QuadOutline.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
QuadOutline.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
Red.mat
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Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)
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2022-03-12 21:38:42 +02:00 |
Red.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
Ring.png
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clean project
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2022-03-07 17:52:41 +02:00 |
Ring.png.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
SelectiveMask.tga
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clean project
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2022-03-07 17:52:41 +02:00 |
SelectiveMask.tga.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
SelectivePassthrough.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
SelectivePassthrough.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
SelectivePassthrough.shader
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clean project
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2022-03-07 17:52:41 +02:00 |
SelectivePassthrough.shader.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
SelectivePassthroughHands.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
SelectivePassthroughHands.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
SelectivePassthroughHandsSoft.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
SelectivePassthroughHandsSoft.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
SelectivePassthroughSoft.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
SelectivePassthroughSoft.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
SelectivePassthroughSoft.shader
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clean project
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2022-03-07 17:52:41 +02:00 |
SelectivePassthroughSoft.shader.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
SignGlow.mat
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portals and dash. Also a bit of terrain building and level design
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2022-03-13 00:26:35 +02:00 |
SignGlow.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
UIelement.png
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clean project
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2022-03-07 17:52:41 +02:00 |
UIelement.png.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
WhiteUnlit.mat
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clean project
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2022-03-07 17:52:41 +02:00 |
WhiteUnlit.mat.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
WristFade.png
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clean project
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2022-03-07 17:52:41 +02:00 |
WristFade.png.meta
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clean project
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2022-03-07 17:52:41 +02:00 |
skybox.meta
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clean project
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2022-03-07 17:52:41 +02:00 |