33 lines
		
	
	
		
			868 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			868 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using UnityEngine.Rendering;
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| using UnityEngine.Rendering.Universal;
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| 
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| 
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| public class VignetteController : MonoBehaviour
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| {
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|     private Rigidbody player;
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|     public Volume vignette;
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|     public float threshold = 5f;
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|     public float maxValue = 1f;
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| 
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|     void Start()
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|     {
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|         player = GameObject.FindGameObjectWithTag("Player").GetComponent<Rigidbody>();
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|     }
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| 
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|     // Update is called once per frame
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|     void Update()
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|     {
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|         if(vignette.profile.TryGet(out Vignette vig)) //https://www.youtube.com/watch?v=8S22Qt_-nY8
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|         {
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|             float value = (Mathf.Abs(player.velocity.x) + Mathf.Abs(player.velocity.y) + Mathf.Abs(player.velocity.z)) / threshold;
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|             if (value > maxValue) value = maxValue;
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| 
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|             vig.intensity.Override(value);
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|         }
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|         
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|     }
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| }
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