Heroes_of_Hiis/Assets/Project Files/Scripts/JoonasP/VignetteController.cs

33 lines
868 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class VignetteController : MonoBehaviour
{
private Rigidbody player;
public Volume vignette;
public float threshold = 5f;
public float maxValue = 1f;
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
if(vignette.profile.TryGet(out Vignette vig)) //https://www.youtube.com/watch?v=8S22Qt_-nY8
{
float value = (Mathf.Abs(player.velocity.x) + Mathf.Abs(player.velocity.y) + Mathf.Abs(player.velocity.z)) / threshold;
if (value > maxValue) value = maxValue;
vig.intensity.Override(value);
}
}
}