Heroes_of_Hiis/Assets/Project Files/Scripts/JoonasP/FlyWand.cs

45 lines
950 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class FlyWand : MonoBehaviour
{
private GameObject player;
private bool isFlying;
public ParticleSystem particles;
public float flySpeed = 10f;
public float testForce;
private void Awake()
{
player = GameObject.FindGameObjectWithTag("Player");
isFlying = false;
}
private void Update()
{
if (isFlying)
{
//player.transform.position += transform.up * flySpeed * Time.deltaTime;
player.GetComponent<Rigidbody>().AddForce(-transform.up * testForce * Time.deltaTime);
}
}
public void EnableFly()
{
isFlying = true;
particles.Play();
}
public void DisableFly()
{
isFlying = false;
particles.Stop();
particles.Clear();
}
}