29 lines
		
	
	
		
			483 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			483 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| #if GRIFFIN
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| using UnityEngine;
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| 
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| namespace Pinwheel.Griffin
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| {
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|     //[CreateAssetMenu(menuName = "Griffin/Text Asset")]
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|     public class GTextAsset : ScriptableObject
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|     {
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|         [SerializeField]
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|         private string text;
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|         public string Text
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|         {
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|             get
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|             {
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|                 return text;
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|             }
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|             set
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|             {
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|                 text = value;
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|             }
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|         }
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| 
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|         public void Reset()
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|         {
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|         }
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|     }
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| }
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| #endif
 |