71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction.PoseDetection
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{
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public class SequenceActiveState : MonoBehaviour, IActiveState
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{
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[SerializeField]
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private Sequence _sequence;
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[SerializeField]
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private bool _activateIfStepsStarted;
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[SerializeField]
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private bool _activateIfStepsComplete = true;
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protected virtual void Start()
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{
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Assert.IsNotNull(_sequence);
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}
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public bool Active
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{
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get
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{
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return (_activateIfStepsStarted && _sequence.CurrentActivationStep > 0 && !_sequence.Active) ||
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(_activateIfStepsComplete && _sequence.Active);
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}
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}
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#region Inject
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public void InjectAllSequenceActiveState(Sequence sequence,
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bool activateIfStepsStarted, bool activateIfStepsComplete)
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{
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InjectSequence(sequence);
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InjectActivateIfStepsStarted(activateIfStepsStarted);
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InjectActivateIfStepsComplete(activateIfStepsComplete);
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}
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public void InjectSequence(Sequence sequence)
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{
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_sequence = sequence;
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}
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public void InjectActivateIfStepsStarted(bool activateIfStepsStarted)
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{
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_activateIfStepsStarted = activateIfStepsStarted;
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}
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public void InjectActivateIfStepsComplete(bool activateIfStepsComplete)
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{
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_activateIfStepsComplete = activateIfStepsComplete;
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}
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#endregion
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}
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}
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