Heroes_of_Hiis/Assets/Polaris - Low Poly Ecosystem/Poseidon - Low Poly Water S.../Runtime/Shaders/CGIncludes/PRefraction.cginc

26 lines
655 B
HLSL

#ifndef PREFRACTION_INCLUDED
#define PREFRACTION_INCLUDED
void SampleRefractionTexture(float4 screenPos, float3 worldNormal, out half4 color)
{
float2 texel = _RefractionTex_TexelSize.xy;
//#if defined(POSEIDON_SRP)
texel = 1/_ScreenParams.xy;
//#endif
float4 n = float4(worldNormal.x, worldNormal.z, 1, 1);
half4 offset = half4(n.xy*texel*_RefractionDistortionStrength, 0, 0);
float2 uv = float2(screenPos.xy / screenPos.w);
uv = UnityStereoTransformScreenSpaceTex(uv);
uv -= offset.xy;
#if defined(POSEIDON_SRP)
color = float4(SHADERGRAPH_SAMPLE_SCENE_COLOR(uv.xy), 1);
#else
color = tex2D(_RefractionTex, uv.xy);
#endif
}
#endif