36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
#if GRIFFIN
|
|
using UnityEngine;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System;
|
|
using Unity.Collections;
|
|
|
|
namespace Pinwheel.Griffin.Rendering
|
|
{
|
|
internal class GTreeNativeData : IDisposable
|
|
{
|
|
internal NativeArray<GTreeInstance> instances;
|
|
internal NativeArray<int> prototypeIndices;
|
|
internal NativeArray<Matrix4x4> trs;
|
|
internal NativeArray<byte> cullResults;
|
|
|
|
public GTreeNativeData(List<GTreeInstance> trees)
|
|
{
|
|
instances = new NativeArray<GTreeInstance>(trees.ToArray(), Allocator.Persistent);
|
|
prototypeIndices = new NativeArray<int>(trees.Count, Allocator.Persistent);
|
|
GUtilities.Fill(prototypeIndices, -1);
|
|
trs = new NativeArray<Matrix4x4>(trees.Count, Allocator.Persistent);
|
|
cullResults = new NativeArray<byte>(trees.Count, Allocator.Persistent);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
GNativeArrayUtilities.Dispose(instances);
|
|
GNativeArrayUtilities.Dispose(prototypeIndices);
|
|
GNativeArrayUtilities.Dispose(trs);
|
|
GNativeArrayUtilities.Dispose(cullResults);
|
|
}
|
|
}
|
|
}
|
|
#endif
|