62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OVRAudioSourceTest : MonoBehaviour
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{
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public float period = 2.0f;
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private float nextActionTime;
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// Start is called before the first frame update
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void Start()
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{
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Material templateMaterial = GetComponent<Renderer>().material;
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Material newMaterial = Instantiate<Material>(templateMaterial);
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newMaterial.color = Color.green;
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GetComponent<Renderer>().material = newMaterial;
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nextActionTime = Time.time + period;
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}
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// Update is called once per frame
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void Update()
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{
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if (Time.time > nextActionTime)
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{
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nextActionTime = Time.time + period;
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Material mat = GetComponent<Renderer>().material;
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if (mat.color == Color.green)
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{
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mat.color = Color.red;
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}
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else
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{
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mat.color = Color.green;
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}
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AudioSource audioSource = GetComponent<AudioSource>();
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if (audioSource == null)
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{
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Debug.LogError("Unable to find AudioSource");
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}
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else
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{
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audioSource.Play();
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}
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}
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}
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}
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