31 lines
		
	
	
		
			723 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			723 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class ShieldController : MonoBehaviour
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| {
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| 
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|     public float health = 5;
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| 
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|     public Color startColor;
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|     public Color endColor;
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| 
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|     // Start is called before the first frame update
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|     void Start()
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|     {
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|         GetComponent<Animation>().Play("Shield_init_anim");
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|     }
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| 
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|     // Update is called once per frame
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|     void Update()
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|     {
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|         health -= Time.deltaTime;
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|         GetComponent<Renderer>().material.SetColor("_Color0", Color.Lerp(endColor, startColor, health / 5));
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|         if (health <= 0)
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|         {
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|             GetComponent<Animation>().Play("Shield_exit_anim");
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|             Destroy(gameObject, 0.25f);
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|         } 
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|     }
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| }
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