41 lines
1.5 KiB
Plaintext
41 lines
1.5 KiB
Plaintext
Translucent Crystals
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Version 1.1 (02.08.2020)
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v1.1:
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- Updated PostProcessing
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- URP and HDRP support added
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IMPORTANT NOTES:
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- Turn on "HDR" on your Camera, Shaders requires it
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- This VFX Asset looks much better in "Linear Rendering", but there is also optimized Prefabs for "Gamma Rendering" Mode
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- Image Effects are necessary in order to make a great looking game, as well as our asset. Be sure you using "Tone Mapping" and "Bloom"
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- We also recommend using Deferred Rendering for better performance
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HOW TO USE:
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First of all, check for Demo Scene in Scenes folder. Also, there is a Prefabs folder with complete effects.
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Just Drag and Drop prefabs from "Prefabs" folder into your scene, they come with simple lighting.
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We made all Shaders very tweakable, so you can create your own unique effects.
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SHADERS CONTROL:
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Albedo Mask - Mask for coloring Albedo map
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Color Tint 1 and 2 - Colors used in Albedo Mask, 1 for black 2 for white areas of the mask
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Ramp - Use Ramp Gradient texture for coloring your Crystal
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Ramp Mask - Mask for coloring Emission map
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Translucency - control overall translucency of object
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Strength - power of the translucent effect
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Normal Distortion - defines the amount of normal distortion on the translucency effect
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Scattering Falloff - light scattering
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Direct and Ambient - controls how much lighting of these types affects translucency
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Translucency Mask - thickness mask of the mesh for better effect
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Translucency Mask Power - power of the Translucency Mask
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Support email "sinevfx@gmail.com" |