32 lines
777 B
C#
32 lines
777 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnableDash : MonoBehaviour
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{
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private MeshCollider _collider;
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private MeshRenderer _renderer;
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public GameObject Player;
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// Start is called before the first frame update
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void Start()
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{
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_collider = GetComponent<MeshCollider>();
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_renderer = GetComponent<MeshRenderer>();
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Player.GetComponent<Dash>().enabled = false;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Hand")
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{
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if (Player.GetComponent<Dash>().enabled == true)
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Player.GetComponent<Dash>().enabled = false;
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else
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Player.GetComponent<Dash>().enabled = true;
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}
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}
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} |