208 lines
8.4 KiB
C#
208 lines
8.4 KiB
C#
/**
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* The $P Point-Cloud Recognizer (.NET Framework 4.0 C# version)
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*
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* Radu-Daniel Vatavu, Ph.D.
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* University Stefan cel Mare of Suceava
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* Suceava 720229, Romania
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* vatavu@eed.usv.ro
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*
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* Lisa Anthony, Ph.D.
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* UMBC
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* Information Systems Department
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* 1000 Hilltop Circle
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* Baltimore, MD 21250
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* lanthony@umbc.edu
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*
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* Jacob O. Wobbrock, Ph.D.
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* The Information School
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* University of Washington
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* Seattle, WA 98195-2840
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* wobbrock@uw.edu
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*
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* The academic publication for the $P recognizer, and what should be
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* used to cite it, is:
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*
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* Vatavu, R.-D., Anthony, L. and Wobbrock, J.O. (2012).
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* Gestures as point clouds: A $P recognizer for user interface
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* prototypes. Proceedings of the ACM Int'l Conference on
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* Multimodal Interfaces (ICMI '12). Santa Monica, California
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* (October 22-26, 2012). New York: ACM Press, pp. 273-280.
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*
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* This software is distributed under the "New BSD License" agreement:
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*
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* Copyright (c) 2012, Radu-Daniel Vatavu, Lisa Anthony, and
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* Jacob O. Wobbrock. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the names of the University Stefan cel Mare of Suceava,
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* University of Washington, nor UMBC, nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Radu-Daniel Vatavu OR Lisa Anthony
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* OR Jacob O. Wobbrock BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
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* OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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**/
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using System;
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namespace PDollarGestureRecognizer
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{
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/// <summary>
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/// Implements a gesture as a cloud of points (i.e., an unordered set of points).
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/// Gestures are normalized with respect to scale, translated to origin, and resampled into a fixed number of 32 points.
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/// </summary>
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public class Gesture
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{
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public Point[] Points = null; // gesture points (normalized)
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public string Name = ""; // gesture class
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private const int SAMPLING_RESOLUTION = 32;
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/// <summary>
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/// Constructs a gesture from an array of points
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/// </summary>
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/// <param name="points"></param>
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public Gesture(Point[] points, string gestureName = "")
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{
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this.Name = gestureName;
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// normalizes the array of points with respect to scale, origin, and number of points
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this.Points = Scale(points);
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this.Points = TranslateTo(Points, Centroid(Points));
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this.Points = Resample(Points, SAMPLING_RESOLUTION);
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}
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#region gesture pre-processing steps: scale normalization, translation to origin, and resampling
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/// <summary>
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/// Performs scale normalization with shape preservation into [0..1]x[0..1]
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/// </summary>
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/// <param name="points"></param>
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/// <returns></returns>
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private Point[] Scale(Point[] points)
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{
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float minx = float.MaxValue, miny = float.MaxValue, maxx = float.MinValue, maxy = float.MinValue;
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for (int i = 0; i < points.Length; i++)
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{
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if (minx > points[i].X) minx = points[i].X;
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if (miny > points[i].Y) miny = points[i].Y;
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if (maxx < points[i].X) maxx = points[i].X;
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if (maxy < points[i].Y) maxy = points[i].Y;
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}
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Point[] newPoints = new Point[points.Length];
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float scale = Math.Max(maxx - minx, maxy - miny);
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for (int i = 0; i < points.Length; i++)
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newPoints[i] = new Point((points[i].X - minx) / scale, (points[i].Y - miny) / scale, points[i].StrokeID);
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return newPoints;
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}
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/// <summary>
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/// Translates the array of points by p
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/// </summary>
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/// <param name="points"></param>
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/// <param name="p"></param>
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/// <returns></returns>
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private Point[] TranslateTo(Point[] points, Point p)
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{
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Point[] newPoints = new Point[points.Length];
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for (int i = 0; i < points.Length; i++)
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newPoints[i] = new Point(points[i].X - p.X, points[i].Y - p.Y, points[i].StrokeID);
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return newPoints;
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}
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/// <summary>
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/// Computes the centroid for an array of points
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/// </summary>
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/// <param name="points"></param>
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/// <returns></returns>
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private Point Centroid(Point[] points)
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{
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float cx = 0, cy = 0;
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for (int i = 0; i < points.Length; i++)
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{
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cx += points[i].X;
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cy += points[i].Y;
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}
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return new Point(cx / points.Length, cy / points.Length, 0);
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}
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/// <summary>
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/// Resamples the array of points into n equally-distanced points
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/// </summary>
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/// <param name="points"></param>
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/// <param name="n"></param>
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/// <returns></returns>
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public Point[] Resample(Point[] points, int n)
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{
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Point[] newPoints = new Point[n];
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newPoints[0] = new Point(points[0].X, points[0].Y, points[0].StrokeID);
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int numPoints = 1;
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float I = PathLength(points) / (n - 1); // computes interval length
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float D = 0;
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for (int i = 1; i < points.Length; i++)
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{
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if (points[i].StrokeID == points[i - 1].StrokeID)
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{
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float d = Geometry.EuclideanDistance(points[i - 1], points[i]);
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if (D + d >= I)
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{
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Point firstPoint = points[i - 1];
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while (D + d >= I)
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{
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// add interpolated point
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float t = Math.Min(Math.Max((I - D) / d, 0.0f), 1.0f);
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if (float.IsNaN(t)) t = 0.5f;
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newPoints[numPoints++] = new Point(
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(1.0f - t) * firstPoint.X + t * points[i].X,
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(1.0f - t) * firstPoint.Y + t * points[i].Y,
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points[i].StrokeID
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);
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// update partial length
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d = D + d - I;
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D = 0;
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firstPoint = newPoints[numPoints - 1];
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}
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D = d;
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}
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else D += d;
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}
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}
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if (numPoints == n - 1) // sometimes we fall a rounding-error short of adding the last point, so add it if so
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newPoints[numPoints++] = new Point(points[points.Length - 1].X, points[points.Length - 1].Y, points[points.Length - 1].StrokeID);
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return newPoints;
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}
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/// <summary>
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/// Computes the path length for an array of points
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/// </summary>
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/// <param name="points"></param>
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/// <returns></returns>
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private float PathLength(Point[] points)
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{
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float length = 0;
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for (int i = 1; i < points.Length; i++)
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if (points[i].StrokeID == points[i - 1].StrokeID)
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length += Geometry.EuclideanDistance(points[i - 1], points[i]);
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return length;
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}
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#endregion
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}
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} |