Heroes_of_Hiis/Assets/Oculus/Platform/Scripts/Callback.cs

189 lines
5.4 KiB
C#

namespace Oculus.Platform
{
using UnityEngine;
using System;
using System.Collections.Generic;
public static class Callback
{
#region Notification Callbacks: Exposed through Oculus.Platform.Platform
internal static void SetNotificationCallback<T>(Message.MessageType type, Message<T>.Callback callback)
{
if (callback == null) {
throw new Exception ("Cannot provide a null notification callback.");
}
notificationCallbacks[type] = new RequestCallback<T>(callback);
if (type == Message.MessageType.Notification_Room_InviteAccepted)
{
FlushRoomInviteNotificationQueue();
}
else if (type == Message.MessageType.Notification_GroupPresence_JoinIntentReceived)
{
FlushJoinIntentNotificationQueue();
}
}
internal static void SetNotificationCallback(Message.MessageType type, Message.Callback callback)
{
if (callback == null) {
throw new Exception ("Cannot provide a null notification callback.");
}
notificationCallbacks[type] = new RequestCallback(callback);
}
#endregion
#region Adding and running request handlers
internal static void AddRequest(Request request)
{
if (request.RequestID == 0)
{
// An early out error happened in the C SDK. Do not add it to the mapping of callbacks
Debug.LogError("An unknown error occurred. Request failed.");
return;
}
requestIDsToRequests[request.RequestID] = request;
}
internal static void RunCallbacks()
{
while (true)
{
var msg = Platform.Message.PopMessage();
if (msg == null)
{
break;
}
HandleMessage(msg);
}
}
internal static void RunLimitedCallbacks(uint limit)
{
for (var i = 0; i < limit; ++i)
{
var msg = Platform.Message.PopMessage();
if (msg == null)
{
break;
}
HandleMessage(msg);
}
}
internal static void OnApplicationQuit()
{
// Clear out all outstanding callbacks
requestIDsToRequests.Clear();
notificationCallbacks.Clear();
}
#endregion
#region Callback Internals
private static Dictionary<ulong, Request> requestIDsToRequests = new Dictionary<ulong, Request>();
private static Dictionary<Message.MessageType, RequestCallback> notificationCallbacks = new Dictionary<Message.MessageType, RequestCallback>();
private static bool hasRegisteredRoomInviteNotificationHandler = false;
private static List<Message> pendingRoomInviteNotifications = new List<Message>();
private static void FlushRoomInviteNotificationQueue() {
hasRegisteredRoomInviteNotificationHandler = true;
foreach (Message msg in pendingRoomInviteNotifications) {
HandleMessage(msg);
}
pendingRoomInviteNotifications.Clear();
}
private static bool hasRegisteredJoinIntentNotificationHandler = false;
private static Message latestPendingJoinIntentNotifications;
private static void FlushJoinIntentNotificationQueue() {
hasRegisteredJoinIntentNotificationHandler = true;
if (latestPendingJoinIntentNotifications != null) {
HandleMessage(latestPendingJoinIntentNotifications);
}
latestPendingJoinIntentNotifications = null;
}
private class RequestCallback
{
private Message.Callback messageCallback;
public RequestCallback() { }
public RequestCallback(Message.Callback callback)
{
this.messageCallback = callback;
}
public virtual void HandleMessage(Message msg)
{
if (messageCallback != null)
{
messageCallback(msg);
}
}
}
private sealed class RequestCallback<T> : RequestCallback
{
private Message<T>.Callback callback;
public RequestCallback(Message<T>.Callback callback)
{
this.callback = callback;
}
public override void HandleMessage(Message msg)
{
if (callback != null)
{
if (msg is Message<T>)
{
callback((Message<T>)msg);
}
else
{
Debug.LogError("Unable to handle message: " + msg.GetType());
}
}
}
}
internal static void HandleMessage(Message msg)
{
Request request;
if (msg.RequestID != 0 && requestIDsToRequests.TryGetValue(msg.RequestID, out request)) {
try {
request.HandleMessage(msg);
} finally {
requestIDsToRequests.Remove(msg.RequestID);
}
return;
}
RequestCallback callbackHolder;
if (notificationCallbacks.TryGetValue(msg.Type, out callbackHolder))
{
callbackHolder.HandleMessage(msg);
}
// We need to queue up Join Intents because the callback runner will be called before a handler has beeen set.
else if (!hasRegisteredJoinIntentNotificationHandler && msg.Type == Message.MessageType.Notification_GroupPresence_JoinIntentReceived)
{
latestPendingJoinIntentNotifications = msg;
}
// We need to queue up GameInvites because the callback runner will be called before a handler has beeen set.
else if (!hasRegisteredRoomInviteNotificationHandler && msg.Type == Message.MessageType.Notification_Room_InviteAccepted)
{
pendingRoomInviteNotifications.Add(msg);
}
}
#endregion
}
}