168 lines
6.7 KiB
C#
168 lines
6.7 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEditor;
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using UnityEditor.Build.Reporting;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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//-------------------------------------------------------------------------------------
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// ***** OculusBuildSamples
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//
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// Provides scripts to build SamplesFramework scene APKs.
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//
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partial class OculusBuildSamples
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{
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private static TimeSpan? minThreshold = TimeSpan.FromSeconds(1);
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static void ImportSamplesFramework() {
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AssetDatabase.ImportPackage("OculusIntegration-release.unitypackage", false);
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}
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static void BuildLocomotion() {
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InitializeBuild("com.oculus.unitysample.locomotion");
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Build("Locomotion");
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}
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static void BuildDistanceGrab() {
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InitializeBuild("com.oculus.unitysample.distancegrab");
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Build("DistanceGrab");
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}
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static void BuildDebugUI() {
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InitializeBuild("com.oculus.unitysample.debugui");
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Build("DebugUI");
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}
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// Note this APK isn't fully functional without some additional
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// build steps listed here:
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// ovrsource/Software/Samples/Unity/SampleFramework/Assets/Oculus/SampleFramework/Usage/Firebase/README.md
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//
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// Here we are only building the smaller (incomplete) build. It's
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// not perfect but it's better than nothing.
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static void BuildFirebase() {
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InitializeBuild("com.oculus.unitysample.firebase");
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Build("Firebase");
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}
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static void BuildHandsInteractionTrain() {
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InitializeBuild("com.oculus.unitysample.handsinteractiontrain");
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Build("HandsInteractionTrainScene");
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}
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static void BuildMixedRealityCapture() {
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InitializeBuild("com.oculus.unitysample.mixedrealitycapture");
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Build("MixedRealityCapture");
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}
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static void BuildOVROverlay() {
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InitializeBuild("com.oculus.unitysample.ovroverlay");
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Build("OVROverlay");
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}
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static void BuildOVROverlayCanvas() {
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InitializeBuild("com.oculus.unitysample.ovroverlaycanvas");
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Build("OVROverlayCanvas");
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}
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static void BuildStereo180Video() {
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AndroidVideoEditorUtil.EnableNativeVideoPlayer();
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InitializeBuild("com.oculus.unitysample.stereo180video");
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Build("Stereo180Video");
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AndroidVideoEditorUtil.DisableNativeVideoPlayer();
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}
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// TODO(radtker): Add additional build steps for proper functionality.
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static void BuildWidevineVideo() {
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AndroidVideoEditorUtil.EnableNativeVideoPlayer();
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InitializeBuild("com.oculus.unitysample.widevinevideo");
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Build("WidevineVideo");
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AndroidVideoEditorUtil.DisableNativeVideoPlayer();
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}
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// reach out to panya or brittahummel for issues regarding passthrough
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static void BuildPassthrough() {
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InitializeBuild("com.oculus.unitysample.passthrough");
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// TODO: enable OpenXR so Passthrough works
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Build("Passthrough");
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}
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//Reach out to Irad Ratamasky(iradicator) or Rohit Rao (rohitrao) for issues related to enchanced compositor
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static void BuildEnhancedOVROverlay() {
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InitializeBuild("com.oculus.samples_2DPanel");
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AddSplashScreen("/Assets/Oculus/SampleFramework/Core/OculusInternal/EnhancedOVROverlay/Textures/SplashScreen/STADIUM_White-01.png");
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SetAppDetails("Oculus","2DPanel");
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BuildInternal("EnhancedOVROverlay"); //Scene is presnet in OculusInternal folder.
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}
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static void BuildStartScene() {
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InitializeBuild("com.oculus.unitysample.startscene");
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Build(
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"StartScene.apk",
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new string[]{
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"Assets/Oculus/SampleFramework/Usage/StartScene.unity",
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"Assets/Oculus/SampleFramework/Usage/Locomotion.unity",
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"Assets/Oculus/SampleFramework/Usage/DistanceGrab.unity",
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"Assets/Oculus/SampleFramework/Usage/DebugUI.unity",
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"Assets/Oculus/SampleFramework/Usage/HandsInteractionTrainScene.unity",
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"Assets/Oculus/SampleFramework/Usage/MixedRealityCapture.unity",
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"Assets/Oculus/SampleFramework/Usage/OVROverlay.unity",
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"Assets/Oculus/SampleFramework/Usage/OVROverlayCanvas.unity",
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"Assets/Oculus/SampleFramework/Usage/Passthrough.unity",
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});
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}
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private static void InitializeBuild(string identifier) {
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PlayerSettings.stereoRenderingPath = StereoRenderingPath.SinglePass;
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GraphicsDeviceType[] graphicsApis = new GraphicsDeviceType[1];
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graphicsApis[0] = GraphicsDeviceType.OpenGLES3;
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PlayerSettings.SetGraphicsAPIs(BuildTarget.Android, graphicsApis);
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PlayerSettings.colorSpace = ColorSpace.Linear;
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//Set ARM64 Requirements
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PlayerSettings.SetScriptingBackend (BuildTargetGroup.Android, ScriptingImplementation.IL2CPP);
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PlayerSettings.SetArchitecture (BuildTargetGroup.Android, 1); //0 - None, 1 - ARM64, 2 - Universal
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PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;
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EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Gradle;
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QualitySettings.antiAliasing = 4;
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PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, identifier);
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}
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private static void Build(string sceneName) {
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Build(sceneName + ".apk", new string[] {"Assets/Oculus/SampleFramework/Usage/" + sceneName + ".unity"});
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}
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private static void BuildInternal(string sceneName) {
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Build(sceneName + ".apk", new string[] {"Assets/Oculus/SampleFramework/Usage/OculusInternal/" + sceneName + ".unity"});
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}
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private static void Build(string apkName, string[] scenes) {
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BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
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buildPlayerOptions.target = BuildTarget.Android;
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buildPlayerOptions.locationPathName = apkName;
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buildPlayerOptions.scenes = scenes;
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BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);
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}
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private static void AddSplashScreen(string path){
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Texture2D companyLogo = Resources.Load<Texture2D>(path);
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PlayerSettings.virtualRealitySplashScreen = companyLogo;
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var logos = new PlayerSettings.SplashScreenLogo[2];
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// Company logo
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Sprite companyLogoSprite = (Sprite)AssetDatabase.LoadAssetAtPath(path, typeof(Sprite));
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logos[0] = PlayerSettings.SplashScreenLogo.Create(2.5f, companyLogoSprite);
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// Set the Unity logo to be drawn after the company logo.
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logos[1] = PlayerSettings.SplashScreenLogo.CreateWithUnityLogo();
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PlayerSettings.SplashScreen.logos = logos;
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}
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private static void SetAppDetails(string companyName,string productName){
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PlayerSettings.companyName = companyName;
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PlayerSettings.productName = productName;
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}
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}
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