HelarJ b1954dd40e Basic saving, currently hardcoded to the one "chest" inventory in HomeBase.
Loads when scene name contains "Homebase" and saves when button pressed.
2022-04-18 08:59:26 +03:00

13 lines
195 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class ItemSaveData
{
public string assetPath;
public int count;
}