using UnityEditor; namespace RotaryHeart.Lib.SerializableDictionary { public sealed class Constants { private const bool DEF_SHOW_PAGES = false; private const bool DEF_SHOW_SIZE = true; private const int DEF_PAGE_COUNT = 15; private const string ID_SHOW_PAGES = "RHSD_ShowPages"; private const string ID_SHOW_SIZE = "RHSD_ShowSize"; private const string ID_PAGE_COUNT = "RHSD_PageCount"; public static bool ShowPages { get { return EditorPrefs.GetBool(ID_SHOW_PAGES, DEF_SHOW_PAGES); } set { EditorPrefs.SetBool(ID_SHOW_PAGES, value); } } public static bool ShowSize { get { return EditorPrefs.GetBool(ID_SHOW_SIZE, DEF_SHOW_SIZE); } set { EditorPrefs.SetBool(ID_SHOW_SIZE, value); } } public static int PageCount { get { return EditorPrefs.GetInt(ID_PAGE_COUNT, DEF_PAGE_COUNT); } set { EditorPrefs.SetInt(ID_PAGE_COUNT, value); } } public static void RestoreDefaults() { ShowPages = DEF_SHOW_PAGES; ShowSize = DEF_SHOW_SIZE; PageCount = DEF_PAGE_COUNT; } } }