/************************************************************************************ Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. Licensed under the Oculus SDK License Version 3.4.1 (the "License"); you may not use the Oculus SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at https://developer.oculus.com/licenses/sdk-3.4.1 Unless required by applicable law or agreed to in writing, the Oculus SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; #if PRIORITIZE_OCULUS_XR_SETTINGS using Unity.XR.Oculus; #endif public class OVRDeviceSelector { public static bool isTargetDeviceQuestFamily { get { return isTargetDeviceQuest || isTargetDeviceQuest2; } } public static bool isTargetDeviceQuest { get { #if PRIORITIZE_OCULUS_XR_SETTINGS OculusSettings settings; UnityEditor.EditorBuildSettings.TryGetConfigObject("Unity.XR.Oculus.Settings", out settings); return settings.TargetQuest; #else OVRProjectConfig projectConfig = OVRProjectConfig.GetProjectConfig(); return projectConfig.targetDeviceTypes.Contains(OVRProjectConfig.DeviceType.Quest); #endif } } public static bool isTargetDeviceQuest2 { get { #if PRIORITIZE_OCULUS_XR_SETTINGS OculusSettings settings; UnityEditor.EditorBuildSettings.TryGetConfigObject("Unity.XR.Oculus.Settings", out settings); return settings.TargetQuest2; #else OVRProjectConfig projectConfig = OVRProjectConfig.GetProjectConfig(); return projectConfig.targetDeviceTypes.Contains(OVRProjectConfig.DeviceType.Quest2); #endif } } }