using UnityEngine; namespace Oculus.Avatar { public static class AvatarLogger { public const string LogAvatar = "[Avatars] - "; public const string Tab = " "; [System.Diagnostics.Conditional("ENABLE_AVATAR_LOGS"), System.Diagnostics.Conditional("ENABLE_AVATAR_LOG_BASIC")] public static void Log(string logMsg) { Debug.Log(LogAvatar + logMsg); } [System.Diagnostics.Conditional("ENABLE_AVATAR_LOGS"), System.Diagnostics.Conditional("ENABLE_AVATAR_LOG_BASIC")] public static void Log(string logMsg, Object context) { Debug.Log(LogAvatar + logMsg , context); } [System.Diagnostics.Conditional("ENABLE_AVATAR_LOGS"), System.Diagnostics.Conditional("ENABLE_AVATAR_LOG_WARNING")] public static void LogWarning(string logMsg) { Debug.LogWarning(LogAvatar + logMsg); } [System.Diagnostics.Conditional("ENABLE_AVATAR_LOGS"), System.Diagnostics.Conditional("ENABLE_AVATAR_LOG_ERROR")] public static void LogError(string logMsg) { Debug.LogError(LogAvatar + logMsg); } [System.Diagnostics.Conditional("ENABLE_AVATAR_LOGS"), System.Diagnostics.Conditional("ENABLE_AVATAR_LOG_ERROR")] public static void LogError(string logMsg, Object context) { Debug.LogError(LogAvatar + logMsg, context); } }; }