using Oculus.Avatar; public class OvrAvatarBase : OvrAvatarComponent { ovrAvatarBaseComponent component = new ovrAvatarBaseComponent(); void Update() { if (owner == null) { return; } if (CAPI.ovrAvatarPose_GetBaseComponent(owner.sdkAvatar, ref component)) { UpdateAvatar(component.renderComponent); } else { owner.Base = null; Destroy(this); } } }