// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it! namespace Oculus.Platform.Models { using System; using System.Collections; using Oculus.Platform.Models; using System.Collections.Generic; using UnityEngine; public class AchievementProgress { public readonly string Bitfield; public readonly ulong Count; public readonly bool IsUnlocked; public readonly string Name; public readonly DateTime UnlockTime; public AchievementProgress(IntPtr o) { Bitfield = CAPI.ovr_AchievementProgress_GetBitfield(o); Count = CAPI.ovr_AchievementProgress_GetCount(o); IsUnlocked = CAPI.ovr_AchievementProgress_GetIsUnlocked(o); Name = CAPI.ovr_AchievementProgress_GetName(o); UnlockTime = CAPI.ovr_AchievementProgress_GetUnlockTime(o); } } public class AchievementProgressList : DeserializableList { public AchievementProgressList(IntPtr a) { var count = (int)CAPI.ovr_AchievementProgressArray_GetSize(a); _Data = new List(count); for (int i = 0; i < count; i++) { _Data.Add(new AchievementProgress(CAPI.ovr_AchievementProgressArray_GetElement(a, (UIntPtr)i))); } _NextUrl = CAPI.ovr_AchievementProgressArray_GetNextUrl(a); } } }