%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: FS000_Day_02 m_Shader: {fileID: 103, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BackTex: m_Texture: {fileID: 2800000, guid: aafee0ab620b2456b9b05df1adfdac23, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DownTex: m_Texture: {fileID: 2800000, guid: 0337c8628e3ff49efa0cdf1c3cb90ed2, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FrontTex: m_Texture: {fileID: 2800000, guid: 547ab9e5b99124e9ab792981d47a50eb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _LeftTex: m_Texture: {fileID: 2800000, guid: 5635a59519fb34236b5578fd270ce573, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _RightTex: m_Texture: {fileID: 2800000, guid: 4a573b83a82ba49d992c230203c3dbe4, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Tex: m_Texture: {fileID: 8900000, guid: 88c467166db994146961f1ecc5fc214e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _UpTex: m_Texture: {fileID: 2800000, guid: 03b41eb0b4d9249bca4b368f2722e1df, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Exposure: 1 - _Rotation: 0 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}