#if GRIFFIN using UnityEngine; namespace Pinwheel.Griffin.Physic { [System.Serializable] public struct GTreeColliderInfo { [SerializeField] internal Vector3 center; public Vector3 Center { get { return center; } set { center = value; } } [SerializeField] internal float radius; public float Radius { get { return radius; } set { radius = value; } } [SerializeField] internal float height; public float Height { get { return height; } set { height = value; } } [SerializeField] internal int direction; public int Direction { get { return direction; } set { direction = value; } } public GTreeColliderInfo(CapsuleCollider col) { center = col.center; radius = col.radius; height = col.height; direction = col.direction; } } } #endif