using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Pinwheel.Jupiter { public static class JInternalMaterials { private static Material copyTextureMaterial; public static Material CopyTextureMaterial { get { if (copyTextureMaterial == null) { copyTextureMaterial = new Material(JJupiterSettings.Instance.InternalShaders.CopyTextureShader); } return copyTextureMaterial; } } private static Material solidColorMaterial; public static Material SolidColorMaterial { get { if (solidColorMaterial == null) { solidColorMaterial = new Material(JJupiterSettings.Instance.InternalShaders.SolidColorShader); } return solidColorMaterial; } } private static Material unlitTextureMaterial; public static Material UnlitTextureMaterial { get { if (unlitTextureMaterial == null) { unlitTextureMaterial = new Material(Shader.Find("Unlit/Texture")); } return unlitTextureMaterial; } } } }