using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Pinwheel.Jupiter { public struct JCubemapRendererArgs { public Cubemap Cubemap { get; set; } public Vector3 CameraPosition { get; set; } public float CameraNearPlane { get; set; } public float CameraFarPlane { get; set; } public CameraClearFlags CameraClearFlag { get; set; } public Color CameraBackgroundColor { get; set; } public int Resolution { get; set; } public CubemapFace Face { get; set; } } }