using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NoddingMovement : MonoBehaviour
{
    private GameObject camera;
    private float speed = 0.25f;
    private float dz = 10f; // nod deadzone

    // Start is called before the first frame update
    void Start()
    {
        camera = GameObject.Find("Main Camera");
    }

    // Update is called once per frame
    void Update()
    {


        if (camera.transform.eulerAngles.x > dz && camera.transform.eulerAngles.x < 180)
        {
            transform.Translate(new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z) * speed * Time.deltaTime * camera.transform.eulerAngles.x);
        }
        else if (camera.transform.eulerAngles.x < 360-dz && camera.transform.eulerAngles.x > 270)
        {
            transform.Translate(new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z) * speed * Time.deltaTime * (camera.transform.eulerAngles.x-360));
        }
    }
}