using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LeverEventTest : MonoBehaviour
{

    private void Awake()
    {
        gameObject.GetComponent<Renderer>().material.color = Color.red;
    }

    public void On()
    {
        gameObject.GetComponent<Renderer>().material.color = Color.green;
    }

    public void Off()
    {
        gameObject.GetComponent<Renderer>().material.color = Color.red;
    }
}