using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossSpawner : MonoBehaviour { [SerializeField] private GameObject bossSlime; [SerializeField] private Transform spawnLocation; [SerializeField] private int maxAmount = 1; public void SpawnBossSlime() { int alive = GameObject.FindGameObjectsWithTag("BossSlime").Length; if (alive <= maxAmount) { bossSlime.transform.localScale = new Vector3(5, 5, 5); Instantiate(bossSlime, spawnLocation.position, Quaternion.identity); } else { Debug.LogWarning("Max bosses in scene"); } } }