// -------------------------------------------------------------------------------------------------------------------- // <copyright company="Exit Games GmbH"/> // <summary>Demo code for Photon Chat in Unity.</summary> // <author>developer@exitgames.com</author> // -------------------------------------------------------------------------------------------------------------------- using UnityEngine; using UnityEngine.UI; namespace Photon.Chat.Demo { [RequireComponent(typeof(ChatGui))] public class NamePickGui : MonoBehaviour { private const string UserNamePlayerPref = "NamePickUserName"; public ChatGui chatNewComponent; public InputField idInput; public void Start() { this.chatNewComponent = FindObjectOfType<ChatGui>(); string prefsName = PlayerPrefs.GetString(UserNamePlayerPref); if (!string.IsNullOrEmpty(prefsName)) { this.idInput.text = prefsName; } } // new UI will fire "EndEdit" event also when loosing focus. So check "enter" key and only then StartChat. public void EndEditOnEnter() { if (Input.GetKey(KeyCode.Return) || Input.GetKey(KeyCode.KeypadEnter)) { this.StartChat(); } } public void StartChat() { ChatGui chatNewComponent = FindObjectOfType<ChatGui>(); chatNewComponent.UserName = this.idInput.text.Trim(); chatNewComponent.Connect(); this.enabled = false; PlayerPrefs.SetString(UserNamePlayerPref, chatNewComponent.UserName); } } }