using System.Collections; using System.Collections.Generic; using UnityEngine; public class FlyWand : MonoBehaviour { private GameObject player; private bool isFlying; private void Awake() { player = GameObject.FindGameObjectWithTag("Player"); isFlying = false; } private void Update() { if (isFlying) { player.transform.position += transform.up * 0.5f; } } public void EnableFly() { isFlying = true; } public void DisableFly() { isFlying = false; } }