using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class spellcaster : MonoBehaviour
{
    public GameObject projectile;
    public float projectileSpeed;


    void Update()
    {
        if (true)
        {
            GameObject icebolt = Instantiate(projectile, transform) as GameObject;
            Rigidbody rb = icebolt.GetComponent<Rigidbody>();
            rb.velocity = transform.forward * projectileSpeed;
        }
    }
}