using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.Rendering; [ExecuteInEditMode] public class SnapToSceneViewCamera : MonoBehaviour { private void OnEnable() { Camera.onPreCull += OnCameraPreCull; RenderPipelineManager.beginCameraRendering += OnBeginCameraRendering; } private void OnDisable() { Camera.onPreCull -= OnCameraPreCull; RenderPipelineManager.beginCameraRendering -= OnBeginCameraRendering; } private void OnCameraPreCull(Camera cam) { if (cam.cameraType != CameraType.SceneView) return; transform.position = cam.transform.position; transform.rotation = cam.transform.rotation; } private void OnBeginCameraRendering(ScriptableRenderContext context, Camera cam) { OnCameraPreCull(cam); } }