#if GRIFFIN using UnityEngine; namespace Pinwheel.Griffin.StampTool { [System.Serializable] public class GTextureStampLayer : GConditionalStampLayer { [SerializeField] private Color color; public Color Color { get { return color; } set { color = value; } } [SerializeField] private float metallic; public float Metallic { get { return metallic; } set { metallic = Mathf.Clamp01(value); } } [SerializeField] private float smoothness; public float Smoothness { get { return smoothness; } set { smoothness = Mathf.Clamp01(value); } } [SerializeField] private int splatIndex; public int SplatIndex { get { return splatIndex; } set { splatIndex = value; } } public GTextureStampLayer() : base() { } public static GTextureStampLayer Create() { GTextureStampLayer layer = new GTextureStampLayer(); layer.Color = Color.white; layer.Metallic = 0; layer.Smoothness = 0; layer.SplatIndex = 0; layer.UpdateCurveTextures(); return layer; } } } #endif