/************************************************************************************ Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. Licensed under the Oculus SDK License Version 3.4.1 (the "License"); you may not use the Oculus SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at https://developer.oculus.com/licenses/sdk-3.4.1 Unless required by applicable law or agreed to in writing, the Oculus SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ #if USING_XR_MANAGEMENT && USING_XR_SDK_OCULUS #define USING_XR_SDK #endif #if UNITY_2020_1_OR_NEWER #define REQUIRES_XR_SDK #endif // Unit made a change that broke `BuildOptions.AcceptExternalModificationsToPlayer` // Thread detailing issue: https://forum.unity.com/threads/oculus-build-invalidoperationexception-the-build-target-does-not-support-build-appending.994930/ #if UNITY_2020_1_OR_NEWER || UNITY_2019_4_OR_NEWER #define DONT_USE_BUILD_OPTIONS_EXTERNAL_MODIFICATIONS_FLAG #endif using UnityEngine; using UnityEditor; using System; using System.IO; using System.Diagnostics; using System.Collections.Generic; using System.Threading; /// /// Allows Oculus to build apps from the command line. /// [InitializeOnLoadAttribute] partial class OculusBuildApp : EditorWindow { static void SetPCTarget() { if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.StandaloneWindows) { EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows); } #if !USING_XR_SDK && !REQUIRES_XR_SDK UnityEditorInternal.VR.VREditor.SetVREnabledOnTargetGroup(BuildTargetGroup.Standalone, true); #pragma warning disable 618 PlayerSettings.virtualRealitySupported = true; #pragma warning restore 618 #endif AssetDatabase.SaveAssets(); } static void SetAndroidTarget() { EditorUserBuildSettings.androidBuildSubtarget = MobileTextureSubtarget.ASTC; EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Gradle; if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android) { EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Android, BuildTarget.Android); } #if !USING_XR_SDK && !REQUIRES_XR_SDK UnityEditorInternal.VR.VREditor.SetVREnabledOnTargetGroup(BuildTargetGroup.Standalone, true); #pragma warning disable 618 PlayerSettings.virtualRealitySupported = true; #pragma warning restore 618 #endif AssetDatabase.SaveAssets(); } #if UNITY_EDITOR_WIN && UNITY_ANDROID // Build setting constants const string REMOTE_APK_PATH = "/data/local/tmp"; const float USB_TRANSFER_SPEED_THRES = 25.0f; const float USB_3_TRANSFER_SPEED = 32.0f; const float TRANSFER_SPEED_CHECK_THRESHOLD = 4.0f; const int NUM_BUILD_AND_RUN_STEPS = 9; const int BYTES_TO_MEGABYTES = 1048576; // Build window variables (not saved) GUIStyle windowStyle; GUIStyle calloutStyle; string currConnectedDevice; Vector2 scrollViewPos; // Build window variables (saved) static bool saveKeystorePasswords; static bool isRunOnDevice; static string outputApkPath; // Progress bar variables static int totalBuildSteps; static int currentStep; static string progressMessage; // Build setting varaibles static string gradlePath; static string jdkPath; static string androidSdkPath; static string applicationIdentifier; static bool isDevelopmentBuild; static string productName; static string dataPath; static string gradleTempExport; static string gradleExport; static bool showCancel; static bool buildInProgress; static DirectorySyncer.CancellationTokenSource syncCancelToken; static Process gradleBuildProcess; static Thread buildThread; static bool? apkOutputSuccessful; [MenuItem("Oculus/OVR Build/OVR Build APK... %#k", false, 20)] static void Init() { EditorWindow.GetWindow(false, "OVR Build APK", true); OnBuildComplete(); } [MenuItem("Oculus/OVR Build/OVR Build APK And Run %k", false, 21)] static void InitAndRun() { var window = EditorWindow.GetWindow(false, "OVR Build APK", true); isRunOnDevice = true; // make sure the "And Run" part of the menu name is true window.StartBuild(); } private void OnEnable() { isRunOnDevice = EditorPrefs.GetBool("OVRBuild_RunOnDevice", false); saveKeystorePasswords = EditorPrefs.GetBool("OVRBuild_SaveKeystorePasswords", false); if (saveKeystorePasswords) { if (EditorPrefs.HasKey("OVRBuild_KeystorePassword")) PlayerSettings.Android.keystorePass = EditorPrefs.GetString("OVRBuild_KeystorePassword"); if (EditorPrefs.HasKey("OVRBuild_KeyAliasPassword")) PlayerSettings.Android.keyaliasPass = EditorPrefs.GetString("OVRBuild_KeyAliasPassword"); } outputApkPath = EditorPrefs.GetString("OVRBuild_BuiltAPKPath", ""); CheckADBDevices(out currConnectedDevice); } private void OnDisable() { EditorPrefs.SetBool("OVRBuild_RunOnDevice", isRunOnDevice); EditorPrefs.SetBool("OVRBuild_SaveKeystorePasswords", saveKeystorePasswords); if (saveKeystorePasswords) { EditorPrefs.SetString("OVRBuild_KeystorePassword", PlayerSettings.Android.keystorePass); EditorPrefs.SetString("OVRBuild_KeyAliasPassword", PlayerSettings.Android.keyaliasPass); } else { EditorPrefs.DeleteKey("OVRBuild_KeystorePassword"); EditorPrefs.DeleteKey("OVRBuild_KeyAliasPassword"); } EditorPrefs.SetString("OVRBuild_BuiltAPKPath", outputApkPath); } private void OnGUI() { if (windowStyle == null) { windowStyle = new GUIStyle(); windowStyle.margin = new RectOffset(10, 10, 10, 10); } if (calloutStyle == null) { calloutStyle = new GUIStyle(EditorStyles.label); calloutStyle.richText = true; calloutStyle.wordWrap = true; } // Fix progress bar window size minSize = new Vector2(500, 305); float oldLabelWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = 160; EditorGUILayout.BeginVertical(windowStyle); GUILayout.BeginHorizontal(EditorStyles.helpBox); GUILayout.BeginVertical(); EditorGUILayout.LabelField("Builds created in the OVR Build APK window are identical to Unity-built APKs, but use the Gradle cache to only touch changed files, resulting in shorter build times.", calloutStyle); #if UNITY_2021_1_OR_NEWER if (EditorGUILayout.LinkButton("Documentation")) #else if (GUILayout.Button("Documentation", GUILayout.ExpandWidth(false))) #endif { Application.OpenURL("https://developer.oculus.com/documentation/unity/unity-build-android-tools/"); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); EditorGUILayout.Space(15f); scrollViewPos = EditorGUILayout.BeginScrollView(scrollViewPos, GUIStyle.none, GUI.skin.verticalScrollbar); using (new EditorGUI.DisabledScope(buildInProgress)) { EditorGUILayout.BeginHorizontal(); outputApkPath = EditorGUILayout.TextField("Built APK Path", outputApkPath); if (GUILayout.Button("Browse...", GUILayout.Width(80))) DisplayAPKPathDialog(); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); PlayerSettings.Android.bundleVersionCode = EditorGUILayout.IntField(new GUIContent("Version Number", "Builds uploaded to the Oculus storefront are required to have incrementing version numbers.\nThis value is exposed to players."), PlayerSettings.Android.bundleVersionCode, GUILayout.Width(220)); EditorGUI.BeginChangeCheck(); bool isAutoIncrement = PlayerPrefs.GetInt(OVRGradleGeneration.prefName, 0) != 0; isAutoIncrement = EditorGUILayout.ToggleLeft(new GUIContent("Auto-Increment?", "If true, version number will be automatically incremented after every successful build."), isAutoIncrement, EditorStyles.miniLabel, GUILayout.Width(120)); if (EditorGUI.EndChangeCheck()) OVRGradleGeneration.ToggleUtilities(); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(15f); EditorGUILayout.BeginHorizontal(); using (new EditorGUI.DisabledScope(string.IsNullOrEmpty(currConnectedDevice))) { isRunOnDevice = EditorGUILayout.Toggle("Install & Run on Device?", isRunOnDevice); GUILayout.FlexibleSpace(); EditorGUILayout.LabelField(string.IsNullOrEmpty(currConnectedDevice) ? "No device connected" : $"Device: {currConnectedDevice}"); } if (GUILayout.Button("Refresh", GUILayout.Width(80))) CheckADBDevices(out currConnectedDevice); EditorGUILayout.EndHorizontal(); EditorUserBuildSettings.development = EditorGUILayout.Toggle(new GUIContent("Development Build?", "Development builds allow you to debug scripts. However, they're slightly slower, and they're not allowed on the Oculus storefront."), EditorUserBuildSettings.development); EditorGUILayout.Space(15f); EditorGUILayout.BeginHorizontal(); saveKeystorePasswords = EditorGUILayout.Toggle(new GUIContent("Save Keystore Passwords?", "These values are also found in Project Settings > Player > [Android] > Publishing Settings > Project Keystore.\nStoring passwords is convenient, but reduces security."), saveKeystorePasswords); if (GUILayout.Button("Select Keystore...", GUILayout.Width(150))) SettingsService.OpenProjectSettings("Project/Player"); EditorGUILayout.EndHorizontal(); if (saveKeystorePasswords) { EditorGUI.indentLevel++; EditorGUILayout.LabelField("Keystore Path", PlayerSettings.Android.keystoreName); PlayerSettings.Android.keystorePass = EditorGUILayout.PasswordField("Keystore Password", PlayerSettings.Android.keystorePass); EditorGUILayout.LabelField("Key Alias Name", PlayerSettings.Android.keyaliasName); PlayerSettings.Android.keyaliasPass = EditorGUILayout.PasswordField("Alias Password", PlayerSettings.Android.keyaliasPass); EditorGUI.indentLevel--; } } EditorGUILayout.EndScrollView(); EditorGUILayout.Space(10); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); //better to perform these at end of GUI bool shouldCancel = false; bool shouldBuild = false; if (showCancel) shouldCancel = GUILayout.Button("Cancel", GUILayout.Height(30), GUILayout.Width(100)); else { using (new EditorGUI.DisabledScope(buildInProgress)) { shouldBuild = GUILayout.Button("Build", GUILayout.Height(30), GUILayout.Width(100)); } } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(10); // Show progress bar Rect progressRect = EditorGUILayout.GetControlRect(GUILayout.Height(25)); float progress = currentStep / (float)totalBuildSteps; EditorGUI.ProgressBar(progressRect, progress, progressMessage); EditorGUIUtility.labelWidth = oldLabelWidth; EditorGUILayout.EndVertical(); if (shouldBuild) StartBuild(); else if (shouldCancel) CancelBuild(); } void Update() { // Force window update if not in focus to ensure progress bar still updates var window = EditorWindow.focusedWindow; if (window != null && window.ToString().Contains("OculusBuildApp")) { Repaint(); } } void DisplayAPKPathDialog() { string fileName = "build.apk"; string path = ""; if (!string.IsNullOrEmpty(outputApkPath)) { try { path = Path.GetDirectoryName(outputApkPath); fileName = Path.GetFileName(outputApkPath); } catch (Exception) { //do nothing, we just have a malformed apkPath and should accept defaults } } outputApkPath = EditorUtility.SaveFilePanel("APK Path", path, fileName, "apk"); Repaint(); } void CancelBuild() { SetProgressBarMessage("Canceling . . ."); if (syncCancelToken != null) { syncCancelToken.Cancel(); } if (apkOutputSuccessful.HasValue && apkOutputSuccessful.Value) { buildThread.Abort(); OnBuildComplete(); } if (gradleBuildProcess != null && !gradleBuildProcess.HasExited) { var cancelThread = new Thread(delegate () { CancelGradleBuild(); }); cancelThread.Start(); } } void CancelGradleBuild() { Process cancelGradleProcess = new Process(); string arguments = "-Xmx1024m -classpath \"" + gradlePath + "\" org.gradle.launcher.GradleMain --stop"; var processInfo = new System.Diagnostics.ProcessStartInfo { WindowStyle = System.Diagnostics.ProcessWindowStyle.Normal, FileName = jdkPath, Arguments = arguments, RedirectStandardInput = true, UseShellExecute = false, CreateNoWindow = true, RedirectStandardError = true, RedirectStandardOutput = true, }; cancelGradleProcess.StartInfo = processInfo; cancelGradleProcess.EnableRaisingEvents = true; cancelGradleProcess.OutputDataReceived += new DataReceivedEventHandler( (s, e) => { if (e != null && e.Data != null && e.Data.Length != 0) { UnityEngine.Debug.LogFormat("Gradle: {0}", e.Data); } } ); apkOutputSuccessful = false; cancelGradleProcess.Start(); cancelGradleProcess.BeginOutputReadLine(); cancelGradleProcess.WaitForExit(); OnBuildComplete(); } public void StartBuild() { showCancel = false; buildInProgress = true; InitializeProgressBar(NUM_BUILD_AND_RUN_STEPS); IncrementProgressBar("Exporting Unity Project . . ."); apkOutputSuccessful = null; syncCancelToken = null; gradleBuildProcess = null; UnityEngine.Debug.Log("OVRBuild: Starting Unity build ..."); SetupDirectories(); // 1. Get scenes to build in Unity, and export gradle project var buildResult = UnityBuildPlayer(); if (buildResult.summary.result == UnityEditor.Build.Reporting.BuildResult.Succeeded) { // Set static variables so build thread has updated data showCancel = true; gradlePath = OVRConfig.Instance.GetGradlePath(); jdkPath = OVRConfig.Instance.GetJDKPath(); androidSdkPath = OVRConfig.Instance.GetAndroidSDKPath(); applicationIdentifier = PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android); isDevelopmentBuild = EditorUserBuildSettings.development; #if UNITY_2019_3_OR_NEWER productName = "launcher"; #else productName = Application.productName; #endif dataPath = Application.dataPath; buildThread = new Thread(delegate () { OVRBuildRun(); }); buildThread.Start(); return; } else if (buildResult.summary.result == UnityEditor.Build.Reporting.BuildResult.Cancelled) { UnityEngine.Debug.Log("Build cancelled."); } else { UnityEngine.Debug.Log("Build failed."); } OnBuildComplete(); } private UnityEditor.Build.Reporting.BuildReport UnityBuildPlayer() { // Unity introduced a possible bug with Unity 2020.1.10f1 that causes an exception // when building with the option 'BuildOptions.AcceptExternalModificationsToPlayer' // In order to maintain the same logic, we are using `EditorUserBuildSettings.exportAsGoogleAndroidProject` #if DONT_USE_BUILD_OPTIONS_EXTERNAL_MODIFICATIONS_FLAG bool previousExportAsGoogleAndroidProject = EditorUserBuildSettings.exportAsGoogleAndroidProject; EditorUserBuildSettings.exportAsGoogleAndroidProject = true; #endif try { var sceneList = GetScenesToBuild(); var buildOptions = BuildOptions.None; if (isDevelopmentBuild) buildOptions |= (BuildOptions.Development | BuildOptions.AllowDebugging); if (isRunOnDevice) buildOptions |= BuildOptions.AutoRunPlayer; #if !DONT_USE_BUILD_OPTIONS_EXTERNAL_MODIFICATIONS_FLAG buildOptions |= BuildOptions.AcceptExternalModificationsToPlayer; #endif var buildPlayerOptions = new BuildPlayerOptions { scenes = sceneList.ToArray(), locationPathName = gradleTempExport, target = BuildTarget.Android, options = buildOptions }; var buildResult = BuildPipeline.BuildPlayer(buildPlayerOptions); UnityEngine.Debug.Log(UnityBuildPlayerSummary(buildResult)); return buildResult; } finally { #if DONT_USE_BUILD_OPTIONS_EXTERNAL_MODIFICATIONS_FLAG EditorUserBuildSettings.exportAsGoogleAndroidProject = previousExportAsGoogleAndroidProject; #endif } } private static string UnityBuildPlayerSummary(UnityEditor.Build.Reporting.BuildReport report) { var sb = new System.Text.StringBuilder(); sb.Append($"Unity Build Player: Build {report.summary.result} ({report.summary.totalSize} bytes) in {report.summary.totalTime.TotalSeconds:0.00}s"); foreach (var step in report.steps) { sb.AppendLine(); if (step.depth > 0) { sb.Append(new String('-', step.depth)); sb.Append(' '); } sb.Append($"{step.name}: {step.duration:g}"); } return sb.ToString(); } private static void OVRBuildRun() { // 2. Process gradle project IncrementProgressBar("Processing gradle project . . ."); if (ProcessGradleProject()) { // 3. Build gradle project IncrementProgressBar("Starting gradle build . . ."); if (BuildGradleProject()) { CopyAPK(); // 4. Deploy and run if (isRunOnDevice) DeployAPK(); } } OnBuildComplete(); } private static bool BuildGradleProject() { gradleBuildProcess = new Process(); string arguments = "-Xmx4096m -classpath \"" + gradlePath + "\" org.gradle.launcher.GradleMain --profile "; if (isDevelopmentBuild) arguments += "assembleDebug -x validateSigningDebug"; else arguments += "assembleRelease -x verifyReleaseResources"; #if UNITY_2019_3_OR_NEWER var gradleProjectPath = gradleExport; #else var gradleProjectPath = Path.Combine(gradleExport, productName); #endif var processInfo = new System.Diagnostics.ProcessStartInfo { WorkingDirectory = gradleProjectPath, WindowStyle = System.Diagnostics.ProcessWindowStyle.Normal, FileName = jdkPath, Arguments = arguments, RedirectStandardInput = true, UseShellExecute = false, CreateNoWindow = true, RedirectStandardError = true, RedirectStandardOutput = true, }; gradleBuildProcess.StartInfo = processInfo; gradleBuildProcess.EnableRaisingEvents = true; DateTime gradleStartTime = System.DateTime.Now; DateTime gradleEndTime = System.DateTime.MinValue; gradleBuildProcess.Exited += new System.EventHandler( (s, e) => { UnityEngine.Debug.Log("Gradle: Exited"); } ); gradleBuildProcess.OutputDataReceived += new DataReceivedEventHandler( (s, e) => { if (e != null && e.Data != null && e.Data.Length != 0 && (e.Data.Contains("BUILD") || e.Data.StartsWith("See the profiling report at:"))) { UnityEngine.Debug.LogFormat("Gradle: {0}", e.Data); if (e.Data.Contains("SUCCESSFUL")) { string buildFlavor = isDevelopmentBuild ? "debug" : "release"; UnityEngine.Debug.LogFormat("APK Build Completed: {0}", Path.Combine(gradleExport, $"build\\outputs\\apk\\{buildFlavor}", productName + $"-{buildFlavor}.apk").Replace("/", "\\")); if (!apkOutputSuccessful.HasValue) { apkOutputSuccessful = true; } gradleEndTime = System.DateTime.Now; } else if (e.Data.Contains("FAILED")) { apkOutputSuccessful = false; } } } ); gradleBuildProcess.ErrorDataReceived += new DataReceivedEventHandler( (s, e) => { if (e != null && e.Data != null && e.Data.Length != 0) { UnityEngine.Debug.LogErrorFormat("Gradle: {0}", e.Data); } apkOutputSuccessful = false; } ); gradleBuildProcess.Start(); gradleBuildProcess.BeginOutputReadLine(); IncrementProgressBar("Building gradle project . . ."); gradleBuildProcess.WaitForExit(); // Add a timeout for if gradle unexpectedlly exits or errors out Stopwatch timeout = new Stopwatch(); timeout.Start(); while (apkOutputSuccessful == null) { if (timeout.ElapsedMilliseconds > 5000) { UnityEngine.Debug.LogError("Gradle has exited unexpectedly."); apkOutputSuccessful = false; } System.Threading.Thread.Sleep(100); } return apkOutputSuccessful.HasValue && apkOutputSuccessful.Value; } private static bool ProcessGradleProject() { DateTime syncStartTime = System.DateTime.Now; DateTime syncEndTime = System.DateTime.MinValue; try { var ps = System.Text.RegularExpressions.Regex.Escape("" + Path.DirectorySeparatorChar); // ignore files .gradle/** build/** foo/.gradle/** and bar/build/** var ignorePattern = string.Format("^([^{0}]+{0})?(\\.gradle|build){0}", ps); var syncer = new DirectorySyncer(gradleTempExport, gradleExport, ignorePattern); syncCancelToken = new DirectorySyncer.CancellationTokenSource(); var syncResult = syncer.Synchronize(syncCancelToken.Token); syncEndTime = System.DateTime.Now; } catch (Exception e) { UnityEngine.Debug.Log("OVRBuild: Processing gradle project failed with exception: " + e.Message); return false; } if (syncCancelToken.IsCancellationRequested) { return false; } return true; } private static List GetScenesToBuild() { var sceneList = new List(); foreach (var scene in EditorBuildSettings.scenes) { // Enumerate scenes in project and check if scene is enabled to build if (scene.enabled) { sceneList.Add(scene.path); } } return sceneList; } public static bool CopyAPK() { string buildFlavor = isDevelopmentBuild ? "debug" : "release"; string apkPathLocal = Path.Combine(gradleExport, productName, $"build\\outputs\\apk\\{buildFlavor}", productName + $"-{buildFlavor}.apk"); if (File.Exists(apkPathLocal)) { try { File.Copy(apkPathLocal, outputApkPath, true); UnityEngine.Debug.Log($"OVRBuild: Output APK generated at {outputApkPath}"); Process.Start("explorer.exe", Path.GetDirectoryName(outputApkPath)); return true; } catch (Exception) { return false; } } return false; } public static bool DeployAPK() { // Create new instance of ADB Tool var adbTool = new OVRADBTool(androidSdkPath); if (adbTool.isReady) { string apkPathLocal; string buildFlavor = isDevelopmentBuild ? "debug" : "release"; string gradleExportFolder = Path.Combine(gradleExport, productName, $"build\\outputs\\apk\\{buildFlavor}"); // Check to see if gradle output directory exists gradleExportFolder = gradleExportFolder.Replace("/", "\\"); if (!Directory.Exists(gradleExportFolder)) { UnityEngine.Debug.LogError("Could not find the gradle project at the expected path: " + gradleExportFolder); return false; } // Search for output APK in gradle output directory apkPathLocal = Path.Combine(gradleExportFolder, productName + $"-{buildFlavor}.apk"); if (!System.IO.File.Exists(apkPathLocal)) { UnityEngine.Debug.LogError(string.Format("Could not find {0} in the gradle project.", productName + $"-{buildFlavor}.apk")); return false; } string output, error; DateTime timerStart; // Ensure that the Oculus temp directory is on the device by making it IncrementProgressBar("Making Temp directory on device"); string[] mkdirCommand = { "-d shell", "mkdir -p", REMOTE_APK_PATH }; if (adbTool.RunCommand(mkdirCommand, null, out output, out error) != 0) return false; // Push APK to device, also time how long it takes timerStart = System.DateTime.Now; IncrementProgressBar("Pushing APK to device . . ."); string[] pushCommand = { "-d push", "\"" + apkPathLocal + "\"", REMOTE_APK_PATH }; if (adbTool.RunCommand(pushCommand, null, out output, out error) != 0) return false; // Calculate the transfer speed and determine if user is using USB 2.0 or 3.0 // Only bother informing the user on non-trivial transfers, as for very short // periods of time, things like process creation overhead can dwarf the actual // transfer time. TimeSpan pushTime = System.DateTime.Now - timerStart; bool trivialPush = pushTime.TotalSeconds < TRANSFER_SPEED_CHECK_THRESHOLD; long? apkSize = (trivialPush ? (long?)null : new System.IO.FileInfo(apkPathLocal).Length); double? transferSpeed = (apkSize / pushTime.TotalSeconds) / BYTES_TO_MEGABYTES; bool informLog = transferSpeed.HasValue && transferSpeed.Value < USB_TRANSFER_SPEED_THRES; UnityEngine.Debug.Log("OVRADBTool: Push Success"); // Install the APK package on the device IncrementProgressBar("Installing APK . . ."); string apkPath = REMOTE_APK_PATH + "/" + productName + "-debug.apk"; apkPath = apkPath.Replace(" ", "\\ "); string[] installCommand = { "-d shell", "pm install -r", apkPath }; timerStart = System.DateTime.Now; if (adbTool.RunCommand(installCommand, null, out output, out error) != 0) return false; TimeSpan installTime = System.DateTime.Now - timerStart; UnityEngine.Debug.Log("OVRADBTool: Install Success"); // Start the application on the device IncrementProgressBar("Launching application on device . . ."); #if UNITY_2019_3_OR_NEWER string playerActivityName = "\"" + applicationIdentifier + "/com.unity3d.player.UnityPlayerActivity\""; #else string playerActivityName = "\"" + applicationIdentifier + "/" + applicationIdentifier + ".UnityPlayerActivity\""; #endif string[] appStartCommand = { "-d shell", "am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -S -f 0x10200000 -n", playerActivityName }; if (adbTool.RunCommand(appStartCommand, null, out output, out error) != 0) return false; UnityEngine.Debug.Log("OVRADBTool: Application Start Success"); IncrementProgressBar("Success!"); // If the user is using a USB 2.0 cable, inform them about improved transfer speeds and estimate time saved if (informLog) { float usb3Time = apkSize.Value / (USB_3_TRANSFER_SPEED * BYTES_TO_MEGABYTES); // `informLog` can't be true if `apkSize` is null. UnityEngine.Debug.Log(string.Format("OVRBuild has detected slow transfer speeds. A USB 3.0 cable is recommended to reduce the time it takes to deploy your project by approximatly {0:0.0} seconds", pushTime.TotalSeconds - usb3Time)); return true; } } else { UnityEngine.Debug.LogError("Could not find the ADB executable in the specified Android SDK directory."); } return false; } private static void OnBuildComplete() { showCancel = false; buildInProgress = false; currentStep = 0; SetProgressBarMessage("Waiting to build . . .", false); } private static bool CheckADBDevices(out string connectedDeviceName) { // Check if there are any ADB devices connected before starting the build process var adbTool = new OVRADBTool(OVRConfig.Instance.GetAndroidSDKPath()); connectedDeviceName = null; if (adbTool.isReady) { List devices = adbTool.GetDevices(); if (devices.Count == 0) { UnityEngine.Debug.LogError("No ADB devices connected. Connect a device to this computer to run APK."); return false; } else if (devices.Count > 1) { UnityEngine.Debug.LogError("Multiple ADB devices connected. Disconnect extra devices from this computer to run APK."); return false; } else { connectedDeviceName = devices[0]; return true; } } else { UnityEngine.Debug.LogError("OVR ADB Tool failed to initialize. Check the Android SDK path in [Edit -> Preferences -> External Tools]"); return false; } } private static void SetupDirectories() { gradleTempExport = Path.Combine(Path.Combine(Application.dataPath, "../Temp"), "OVRGradleTempExport"); gradleExport = Path.Combine(Path.Combine(Application.dataPath, "../Temp"), "OVRGradleExport"); if (!Directory.Exists(gradleExport)) { Directory.CreateDirectory(gradleExport); } } private static void InitializeProgressBar(int stepCount) { currentStep = 0; totalBuildSteps = stepCount; } private static void IncrementProgressBar(string message) { currentStep++; progressMessage = message; UnityEngine.Debug.Log("OVRBuild: " + message); } private static void SetProgressBarMessage(string message, bool log = true) { progressMessage = message; if (log) UnityEngine.Debug.Log("OVRBuild: " + message); } #endif //UNITY_EDITOR_WIN && UNITY_ANDROID }