using UnityEngine; using System.Collections; using System; using System.Collections.Generic; using Oculus.Avatar; public class OvrAvatarLocalDriver : OvrAvatarDriver { Vector3 centerEyePosition = Vector3.zero; Quaternion centerEyeRotation = Quaternion.identity; ControllerPose GetMalibuControllerPose(OVRInput.Controller controller) { ovrAvatarButton buttons = 0; if (OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger, controller)) buttons |= ovrAvatarButton.One; return new ControllerPose { buttons = buttons, touches = OVRInput.Get(OVRInput.Touch.PrimaryTouchpad) ? ovrAvatarTouch.One : 0, joystickPosition = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad, controller), indexTrigger = 0f, handTrigger = 0f, isActive = (OVRInput.GetActiveController() & controller) != 0, }; } float voiceAmplitude = 0.0f; ControllerPose GetControllerPose(OVRInput.Controller controller) { ovrAvatarButton buttons = 0; if (OVRInput.Get(OVRInput.Button.One, controller)) buttons |= ovrAvatarButton.One; if (OVRInput.Get(OVRInput.Button.Two, controller)) buttons |= ovrAvatarButton.Two; if (OVRInput.Get(OVRInput.Button.Start, controller)) buttons |= ovrAvatarButton.Three; if (OVRInput.Get(OVRInput.Button.PrimaryThumbstick, controller)) buttons |= ovrAvatarButton.Joystick; ovrAvatarTouch touches = 0; if (OVRInput.Get(OVRInput.Touch.One, controller)) touches |= ovrAvatarTouch.One; if (OVRInput.Get(OVRInput.Touch.Two, controller)) touches |= ovrAvatarTouch.Two; if (OVRInput.Get(OVRInput.Touch.PrimaryThumbstick, controller)) touches |= ovrAvatarTouch.Joystick; if (OVRInput.Get(OVRInput.Touch.PrimaryThumbRest, controller)) touches |= ovrAvatarTouch.ThumbRest; if (OVRInput.Get(OVRInput.Touch.PrimaryIndexTrigger, controller)) touches |= ovrAvatarTouch.Index; if (!OVRInput.Get(OVRInput.NearTouch.PrimaryIndexTrigger, controller)) touches |= ovrAvatarTouch.Pointing; if (!OVRInput.Get(OVRInput.NearTouch.PrimaryThumbButtons, controller)) touches |= ovrAvatarTouch.ThumbUp; return new ControllerPose { buttons = buttons, touches = touches, joystickPosition = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick, controller), indexTrigger = OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, controller), handTrigger = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, controller), isActive = (OVRInput.GetActiveController() & controller) != 0, }; } private void CalculateCurrentPose() { // Platform and device agnostic calls to return center eye pose, used to pass in head pose to sdk OVRNodeStateProperties.GetNodeStatePropertyVector3(UnityEngine.XR.XRNode.CenterEye, NodeStatePropertyType.Position, OVRPlugin.Node.EyeCenter, OVRPlugin.Step.Render, out centerEyePosition); OVRNodeStateProperties.GetNodeStatePropertyQuaternion(UnityEngine.XR.XRNode.CenterEye, NodeStatePropertyType.Orientation, OVRPlugin.Node.EyeCenter, OVRPlugin.Step.Render, out centerEyeRotation); CurrentPose = new PoseFrame { voiceAmplitude = voiceAmplitude, headPosition = centerEyePosition, headRotation = centerEyeRotation, handLeftPosition = OVRInput.GetLocalControllerPosition(OVRInput.Controller.LTouch), handLeftRotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.LTouch), handRightPosition = OVRInput.GetLocalControllerPosition(OVRInput.Controller.RTouch), handRightRotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.RTouch), controllerLeftPose = GetControllerPose(OVRInput.Controller.LTouch), controllerRightPose = GetControllerPose(OVRInput.Controller.RTouch), }; } public override void UpdateTransforms(IntPtr sdkAvatar) { CalculateCurrentPose(); UpdateTransformsFromPose(sdkAvatar); } }