using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;

public class XRGUI : MonoBehaviour
{
    [SerializeField]
    private Button SettingsButton;

    [SerializeField]
    private Button LoadButton;

    [SerializeField]
    private Button ExitButton;

    // Start is called before the first frame update
    void Start()
    {
        SettingsButton.onClick.AddListener(() =>
        {

        });

        LoadButton.onClick.AddListener(() =>
        {

        });


        ExitButton.onClick.AddListener(() =>
        {
            Debug.Log("Clicked");
                UnityEditor.EditorApplication.isPlaying = false;
        });
    }


    // Update is called once per frame
    void Update()
    {
        
    }
}