/************************************************************************************ Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at https://developer.oculus.com/licenses/oculussdk/ Unless required by applicable law or agreed to in writing, the Utilities SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; [DefaultExecutionOrder(-80)] public class OVRCustomSkeleton : OVRSkeleton { [SerializeField] private bool _applyBoneTranslations = true; [HideInInspector] [SerializeField] private List _customBones_V2 = new List(new Transform[(int)BoneId.Max]); #if UNITY_EDITOR private static readonly string[] _fbxHandSidePrefix = { "l_", "r_" }; private static readonly string _fbxHandBonePrefix = "b_"; private static readonly string[] _fbxHandBoneNames = { "wrist", "forearm_stub", "thumb0", "thumb1", "thumb2", "thumb3", "index1", "index2", "index3", "middle1", "middle2", "middle3", "ring1", "ring2", "ring3", "pinky0", "pinky1", "pinky2", "pinky3" }; private static readonly string[] _fbxHandFingerNames = { "thumb", "index", "middle", "ring", "pinky" }; #endif public List CustomBones { get { return _customBones_V2; } } #if UNITY_EDITOR public void TryAutoMapBonesByName() { BoneId start = GetCurrentStartBoneId(); BoneId end = GetCurrentEndBoneId(); SkeletonType skeletonType = GetSkeletonType(); if (start != BoneId.Invalid && end != BoneId.Invalid) { for (int bi = (int)start; bi < (int)end; ++bi) { string fbxBoneName = FbxBoneNameFromBoneId(skeletonType, (BoneId)bi); Transform t = transform.FindChildRecursive(fbxBoneName); if (t != null) { _customBones_V2[(int)bi] = t; } } } } private static string FbxBoneNameFromBoneId(SkeletonType skeletonType, BoneId bi) { { if (bi >= BoneId.Hand_ThumbTip && bi <= BoneId.Hand_PinkyTip) { return _fbxHandSidePrefix[(int)skeletonType] + _fbxHandFingerNames[(int)bi - (int)BoneId.Hand_ThumbTip] + "_finger_tip_marker"; } else { return _fbxHandBonePrefix + _fbxHandSidePrefix[(int)skeletonType] + _fbxHandBoneNames[(int)bi]; } } } #endif protected override void InitializeBones() { bool flipX = (_skeletonType == SkeletonType.HandLeft || _skeletonType == SkeletonType.HandRight); if (_bones == null || _bones.Count != _skeleton.NumBones) { _bones = new List(new OVRBone[_skeleton.NumBones]); Bones = _bones.AsReadOnly(); } for (int i = 0; i < _bones.Count; ++i) { OVRBone bone = _bones[i] ?? (_bones[i] = new OVRBone()); bone.Id = (OVRSkeleton.BoneId)_skeleton.Bones[i].Id; bone.ParentBoneIndex = _skeleton.Bones[i].ParentBoneIndex; bone.Transform = _customBones_V2[(int)bone.Id]; if (_applyBoneTranslations) { bone.Transform.localPosition = flipX ? _skeleton.Bones[i].Pose.Position.FromFlippedXVector3f() : _skeleton.Bones[i].Pose.Position.FromFlippedZVector3f(); } bone.Transform.localRotation = flipX ? _skeleton.Bones[i].Pose.Orientation.FromFlippedXQuatf() : _skeleton.Bones[i].Pose.Orientation.FromFlippedZQuatf(); } } }