using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DoorController : MonoBehaviour
{
    [SerializeField] private Animator myDoor = null;

    // Start is called before the first frame update
    
    public void DoorOpen()
    {
        myDoor.Play("DoorOpen", 0, 0.0f);
    }

    public void DoorClose()
    {
        myDoor.Play("DoorClose", 0, 0.0f);
    }
}