using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlatformRotator : MonoBehaviour
{
    private GameObject camera;

    // Start is called before the first frame update
    void Start()
    {
        camera = GameObject.Find("Main Camera");
    }

    // Update is called once per frame
    void Update()
    {
        transform.rotation = Quaternion.Euler(0, camera.transform.eulerAngles.y+90, 90);
    }
}