using System.Collections; using System.Collections.Generic; using UnityEngine; public class NoddingMovement : MonoBehaviour { private GameObject camera; private float speed = 0.25f; private float dz = 10f; // nod deadzone // Start is called before the first frame update void Start() { camera = GameObject.Find("Main Camera"); } // Update is called once per frame void Update() { if (camera.transform.eulerAngles.x > dz && camera.transform.eulerAngles.x < 180) { transform.Translate(new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z) * speed * Time.deltaTime * camera.transform.eulerAngles.x); } else if (camera.transform.eulerAngles.x < 360-dz && camera.transform.eulerAngles.x > 270) { transform.Translate(new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z) * speed * Time.deltaTime * (camera.transform.eulerAngles.x-360)); } } public void toggle() { bool isActive = this.enabled; this.enabled = (!isActive); } }