#if GRIFFIN using System.Diagnostics; using Debug = UnityEngine.Debug; namespace Pinwheel.Griffin { public static class GDebug { private static Stopwatch st = new Stopwatch(); public static void StartStopwatch() { st.Start(); } public static void EndStopwatch() { st.Stop(); } public static void LogStopwatchTimeMilis(string label = "") { Debug.Log(label + ": " + st.ElapsedMilliseconds); st.Reset(); } public static void LogTick() { Debug.Log(st.ElapsedTicks); st.Reset(); } } } #endif