#if GRIFFIN using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Pinwheel.Griffin.SplineTool { public static class GSplineToolUtilities { private static Material copyTextureMaterial; private static Material CopyTextureMaterial { get { if (copyTextureMaterial == null) { copyTextureMaterial = new Material(GRuntimeSettings.Instance.internalShaders.copyTextureShader); } return copyTextureMaterial; } } public static List OverlapTest(int groupId, GSplineCreator spline) { List terrains = new List(); GCommon.ForEachTerrain(groupId, (t) => { if (spline.OverlapTest(t)) { terrains.Add(t); } }); return terrains; } public static void CopyTexture(Texture src, RenderTexture dst) { CopyTextureMaterial.SetVector("_StartUV", Vector4.zero); CopyTextureMaterial.SetVector("_EndUV", Vector4.one); CopyTextureMaterial.SetColor("_DefaultColor", Color.black); CopyTextureMaterial.SetTexture("_MainTex", src); GCommon.DrawQuad(dst, GCommon.FullRectUvPoints, CopyTextureMaterial, 0); } } } #endif