#if GRIFFIN using UnityEngine; namespace Pinwheel.Griffin.SplineTool { [System.Serializable] [AddComponentMenu("")] [RequireComponent(typeof(GSplineCreator))] public abstract class GSplineModifier : MonoBehaviour { [SerializeField] private GSplineCreator splineCreator; public GSplineCreator SplineCreator { get { return splineCreator; } set { splineCreator = value; } } public abstract void Apply(); } } #endif