#if GRIFFIN using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Pinwheel.Griffin.ErosionTool { [System.Serializable] public class GErosionTexturingConfigs { public enum GMode { Splat, AlbedoMetallicSmoothness } [SerializeField] private GMode texturingMode; public GMode TexturingMode { get { return texturingMode; } set { texturingMode = value; } } [SerializeField] private float erosionIntensity; public float ErosionIntensity { get { return erosionIntensity; } set { erosionIntensity = Mathf.Max(0, value); } } [SerializeField] private float erosionExponent; public float ErosionExponent { get { return erosionExponent; } set { erosionExponent = Mathf.Max(0, value); } } [SerializeField] private int erosionSplatIndex; public int ErosionSplatIndex { get { return erosionSplatIndex; } set { erosionSplatIndex = value; } } [SerializeField] private Color erosionAlbedo; public Color ErosionAlbedo { get { return erosionAlbedo; } set { erosionAlbedo = value; } } [SerializeField] private float erosionMetallic; public float ErosionMetallic { get { return erosionMetallic; } set { erosionMetallic = Mathf.Clamp01(value); } } [SerializeField] private float erosionSmoothness; public float ErosionSmoothness { get { return erosionSmoothness; } set { erosionSmoothness = Mathf.Clamp01(value); } } [SerializeField] private float depositionIntensity; public float DepositionIntensity { get { return depositionIntensity; } set { depositionIntensity = Mathf.Max(0, value); } } [SerializeField] private float depositionExponent; public float DepositionExponent { get { return depositionExponent; } set { depositionExponent = Mathf.Max(0, value); } } [SerializeField] private int depositionSplatIndex; public int DepositionSplatIndex { get { return depositionSplatIndex; } set { depositionSplatIndex = value; } } [SerializeField] private Color depositionAlbedo; public Color DepositionAlbedo { get { return depositionAlbedo; } set { depositionAlbedo = value; } } [SerializeField] private float depositionMetallic; public float DepositionMetallic { get { return depositionMetallic; } set { depositionMetallic = Mathf.Clamp01(value); } } [SerializeField] private float depositionSmoothness; public float DepositionSmoothness { get { return depositionSmoothness; } set { depositionSmoothness = Mathf.Clamp01(value); } } public GErosionTexturingConfigs() { texturingMode = GMode.Splat; erosionIntensity = 1; erosionExponent = 1; erosionSplatIndex = 0; erosionAlbedo = Color.red; erosionMetallic = 0; erosionSmoothness = 0; depositionIntensity = 1; depositionExponent = 1; depositionSplatIndex = 0; depositionAlbedo = Color.green; depositionMetallic = 0; depositionSmoothness = 0; } } } #endif